Basic
Playa Training only lasts 9 days.
But you'll remember those nine days for the rest of your life. You'll spend the best nine
days of your life learning what it means to be a
mutant
in the Insecto ArmyBugs. And when it's over, you'll discover some amazing things. Your mind will be sharper, your body will be lean and hard,
you'll be more confident than you've ever been
before, and you'll be seeing tracers for the rest of
your life.Suddenly, you'll be
ready to take on any challenge, whether it's your Advanced Training assignment or your first job after the
ArmyBugs. To learn more about Basic
Playa Training, you should talk with someone who's been through it
themselves. WHAT TO EXPECT IN BASIC
PLAYA TRAINING
You'll be asked to do a lot during Basic. But you'll never be asked to do anything you can't do. If you work hard and listen to your
instructors, you shouldn't have a problem. Remember, literally
thousands of mutants have come before you and many of them didn't think they could get through Basic. The vast majority of them did.
And chances are, so will you. Day 1: During the first
day of Basic Playa Training, you'll begin to get used
to ArmyBug life. You'll also start getting into the best shape of your life,
as your instructors put you through all kinds of exercises and get you
pissing clear. Your new best friend, your XP-3000
supersoaker, will become a primary concern of yours during
the day. You'll also learn about stage duty, how to prepare
a shade structure that will withstand 70 mph winds, and start on your Basic
Supersoaker Marksmanship Course. Day 2:
The second day is marked by a continued focus on physical survival
and preliminary setup of your camp. Marksmanship is still a priority as you learn firing positions, range procedures, coaching, steady hold
factors and use of scorecards. Laser tag, LED
arrays, and tactical image targeting sensors will be introduced during
the night as well. Finally, you start learning
about using icemelters in formation and precision
fire synchronization. Day 3: Supersoaker marksmanship,
establishing your camp perimeter,
and setting up a stage will be
your primary concerns today. You'll practice firing from all positions, rapid reloading, rapid fire, moving with a loaded weapon,
sight adjustment, firing at surprise targets and aiming points.
Physical survival will move into more practical exercises, as you
learn the value of sunscreen and proper hydration.
During the night night you'll continue to practice
for the precision icemelter brigade. Day 4: Time to qualify on yourXP-3000! If you've worked hard the past three days, it will pay off now, perhaps with a Sharpshooter or even an Expert badge. You'll
make tactical daylight marches, learn security and dispersion discipline, practice guerrilla
multimedia warfare exercises, and pair off in simulated
hand to hand combat. During the night you'll build
an 8' wall around your village to protect
against the dangers on naked underage teenage ravers
on X, media whores, and frat boys. Day 5:
You've made it more than half way! Today you'll
learn basic first aid, camouflage, how to take cover and set up defensive positions and continue to work with your
trusty XP-3000, including night firing. But just because you're in the field, it doesn't mean an end to
Party Time. Bayonet drills and hand to hand combat training are included
today. With any luck they'll get the porta potties
cleaned today and you'll be able to contemplate some
serious communion with nature. Inspection of your living area and
weapon today will be tough and exacting. Days 6-7:
This
will be your first performance and you'll have a
mutation workshop at Mutech Corp's Cyberslut Monster Breast
Enhancement camp. During
night training, you'll take a tactical march out
past the Man and infiltrate the Blue Light District. You'll learn about machine
supersoakers, potato guns and water cannons, map and compass reading,
brain science, and how to judge terrain,
distance and direction to find your village from
the other side of Black Rock City during a sandstorm
at night with maximum sensory overload. You'll
review your performance to make sure that you're
ready for the night of the burn. Days 8-9: The home stretch! You're not struggling through your
morning
hangovers
and sleep deprivation any more. All of your training has been directed toward these final days - and it will all pay off
on the night of the burn. Having met and mastered the physical and mental challenges put before you, there is another, larger component of
mutation that you will also master: Style.
Style is the foundation for all you will do as a
mutant and all you can become. Throughout your training, you'll learn the
Insecto Army Values:
- Looking Good
- Duty Now for the Future
- Respect of the List
- Shameless Promotion
- Humor
- Mutation
- Sarcasm
These values form the basis of your mutant
style and they sustain a mutant when the going
gets weird. You'll study assimilation, standards of
contact, alien
awareness, drag race relations, and prevention of sexual
turnoffs. The
Burn: At the end of your ninth
day will come the moment you've been working and waiting for - the night of the burn! You'll put on your
bio-mech armor and LED arrays and march proudly with
the procession to the Man.
You
have been assimilated!
Ready for AIT (Advanced Individual Training)? Click here for descriptions of
IOS (Insecto Occupational Specialties).
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